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SOMIA77

3
Posts
A member registered Oct 26, 2022

Recent community posts

Hello!

I appreciate this plugin.

[ mv3d disable ]
[ mv3d enable ]

I have a request regarding the specification of this code.

Migrating to another map resets this code.

So, can't this code be a function to keep?

This is because I want to display some maps in 2D.


For 2D maps I used to do "mv3d disable" first.

But I ran into a problem when the map had a lot of events.

Even if you execute " mv3d disable " first, "MV3D" will read the event information before that.

This makes the process very slow.


Sorry for the long comment, thanks!

Thank you for your reply.

 I don't know much about the program.

 Should I add this code to the last column of the "mv3d" plugin?


Hello!

I appreciate this plugin.

I have a question.

If you click the model (obj) with the mouse, the player moves to the event ID.

Is it possible to disable this behavior?

I made a big building with model (obj).

This building is background and this event id has no meaning.